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Demon.DAT
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1994-10-04
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21KB
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4,459 lines
Demon
ABH:Characters
2000
8
24
6
100
400
2/Yes/No
1/Yes/No
3/90%/100%/Weapons
2/No/Yes/Final
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Anim 1,(8,5);A: If R0=0 Jump B;Pause; Jump A;B: Move -5,0,5; Pause; Jump A;
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1/System Animation
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Anim 1,(37,2);
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1/System Animation
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Anim 1,(38,3)(39,10);
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1/System Animation
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Anim 1,(38,3);
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1/System Animation
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3
Anim 0,(39,2);
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1/System Animation
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2
Anim 1,(39,1)(19,10);
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2/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
400
320
-13
1/No/Yes
I
11
Anim 1,(40,2)(40,1)(40,10)(40,1)(40,10);
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2/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
150
320
13
1/No/Yes
543B
24
Anim 1,(47,2)(48,2)(49,5);
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2/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
200
320
-13
1/No/Yes
567F
9
Anim 1,(19,1)(19,10);
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3/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
150
150
-13
1/No/Yes
5 5D
11
Anim 1,(39,1)(39,5)(4,5)(19,25);A: If R0=6 Jump B;Pause; Jump A;B: Move 150,0,5; Pause; Jump A;
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54
-40
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
350
12
200
-13
2/No/Yes
7 3B
36
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
13
1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
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1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
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1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
13
1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
13
1/No/Yes
0
Anim 1,(51,10)(52,1)(53,3)(52,1)(51,9)(52,1)(53,3)(52,1)(51,9)(52,1)(53,3)(52,1)(51,12);A: If R0=0 Jump B;Pause; Jump A;B: Move 320,0,55; Pause; Jump A;
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1/Special Additional
400
320
-13
1/No/Yes
*
55
Anim 1,(41,1)(42,5);A: If R0=1 Jump B;Pause; Jump A;B: Move 320,0,5; Pause; Jump A;
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1/Special Additional
150
320
13
1/No/Yes
*
6
Anim 1,(50,20);A: If R0=0 Jump B;Pause; Jump A;B: Move 320,0,20; Pause; Jump A;
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20
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1/Special Additional
200
320
13
1/No/Yes
*
20
Anim 1,(43,1)(44,1)(45,1)(46,2)(45,1);
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1/Special Additional
150
-13
1/No/Yes
*
6
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1/Special Additional
13
1/No/Yes
*
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1/Special Additional
13
1/No/Yes
*
0
Anim 0,(3,5)(2,5)(1,5)(2,5);A: R0=0; Move-6,0,1; Pause; If J1=4 Jump A;Anim 0,(1,8)(15,8);
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1/System Animation
*
*
*
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0
*
*7
2
Anim 1,(19,3);
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1/System Animation
*
*55
*
*
0
*
*8
3
Anim 0,(1,5);
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1/System Animation
*
*56
*
*
0
*
*
5
Anim 1,(19,3);
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1/System Animation
*
*
*
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0
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3
Anim 1,(1,3)(19,10);
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54
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1/System Animation
300
*
*
*
-13
2/No/Yes
*H
13